When I decided on the Night Lords (8th Legion) 8th Company, I chose it mostly as I have a growing Chaos Daemons of Khorne force, so the number 8 resonated hah. Then I found the single official fluff entry about the Night Lords 8th Legion, which had a single entry in a Forge World Book (about a Dreadnaught that fought at the Drop Site Massacre). The main thing that it said was that the 8th Company called itself “The Circle of Inclemency”. Which given my interest in Justice (professionally) made me really intrigued. The idea of an organization of joint leadership, charged with the perverse sense of harsh justice that the Night Lords as a Legion were founded on, really appealed. I envisioned their leadership to be an 8-member council (Leadership councils in other Night Lords fluff are called Kryoptera). And I envisioned that in the warp lingered a Khornate touchstone for each of the eight members of the 8th Company’s Kryoptera as well–a council of 8 Greater Daemon Bloodthirsters that drew power from the actions of the Company’s warfare. So I envisioned the following:
That shows the type of Bloodthirster, the sort of units that each member of the council looks after, and who those members might even be. I really like this as a way to organize my thinking about the force! The one up top is the stylized Nostroman script rune version too.
And speaking of the Force, I’ve been doing a ton of painting lately. Seriously a whole heap of it. The following pics are all things I’ve added to my army since my last post.
That was a huge push of painting, and I’m really pleased with it. I’ve also added some more to my Tau force (kinda inspired by this too… wait and see hehe), and more Marvel Crisis Protocol models. But I’ll include those in a different post!
When: Thursday, August 12th. Start time at 6pm (if you can only join later let us know you’re coming so we can plan for you to join and we can plot for reinforcements)
Where: Drawbridge Games’ fancy new location!
Who: You! Any and all players are welcome, whether it’s your first visit or 50th. This is about gathering the Pittsburgh 40k community to enjoy the great new space at Drawbridge’s new location. Prospective members welcome. Just come and have fun!
Background: The Space Hulk Baccillum Dulcis has been detected drifting out of the warp near the outer edges of Segmentum Solar. Thought lost during the Horus Heresy the hulk was used during those dark times as location of human sacrifice to the dark gods. Many filthy and terrible rituals played out within its twisting corridors in preparation for Horus’ invasion of Holy Terra. It was rumored to contain a rare weapon of near-unrivaled power, which could be used to defeat the Emperor—or save the Imperium if it found its ways into the right hands. The enigmatic quasi-Captain of the Baccillum Dulcis was known for trading knowledge and resources to the Dark Mechanicum for an extensive amount of stasis systems—enough to warrant the warband’s leader the nickname of “The Collector”. Having sighted the returned and seemingly ruined Hulk, the Imperial forces are quick to explore and subsequently destroy it before it poses a hazard. It’s clear that some forces of Chaos, the Dark Mechanicum, and even potentially Daemons are still “manning” the hulk after a fashion, determined to take the weapons it contains and use them against Holy Terra. And with Imperial landings on the Baccillum Dulcis damaging core systems with their very impacts, who knows what manner of other threats await in a ship that has seen 10,000-some years of stasis.
What to bring: Players should bring a fully painted and based 25 power level Patrol detachment. This is a great reason to get a first part of your force painted if you’re new, or finish some of the pile of shame if you’re more veteran. Players should ideally choose either an Imperial or Chaos force from a single codex (no soup for you). Players may only bring units with the INFANTRY keyword.
What if you don’t have that much painted? Well, you still absolutely are welcome to participate! We definitely want as many people to come and have fun celebrating the new space for Drawbridge. So if you can’t paint a full 25 power level in a month, well… paint what you can. You can bring less than 25 PL if you wish. Alternatively you can bring just a single non-named Character model with the Infantry keyword. To give these solo heroes (or villains) a fighting chance, they gain the following bonus abilities for the event: “I Ain’t Got Time to Bleed” (+5 to the model’s wound characteristic), “Knife Hands” (+1 to the model’s attack characteristic), and “I Can Do This All Day” (At the beginning of a round roll a d6 if your character has been slain. On a 5 or 6 the character revives with 1 wound at the location of its defeat. If the location is currently occupied by future targets, select an empty location with 5”. Still occupied? Too bad! Roll again next round.)
What if you’re all Xenos and not interested in Imperial nor Chaos? Fear not, we’ve got a spot for you too! You’ll just be exhibits and collected samples in The Collector’s stasis fields that have broken free in the breach of the attack. To represent this, you can bring up to 20 PL of fully painted models with the Infantry keyword and that count as Troops or Elites. Any leadership models would have been dissected by this point, but you can still field a nasty force with these! Xenos players will begin with their forces coming out of stasis fields at various points on the Hulk. Want to fill the hulk with a rumbling horde of Ork Boyz or scampering Genestealer Hybrids? Have at it.
Set Up: Using our custom space hulk tables that we’re building for this event, players will be assigned starting locations by the GM’s. We’re hoping the tables will be a lot of fun to explore and battle over.
Procedure: At the start of each round a GM will roll 3 different colored dice to represent the imperium, chaos, and xenos forces. Highest faction die goes first and so on. Each faction will then get to take their turn for the rounds. No Command Points will be available for use by forces (keeps things smooth). In the case of multiple combats, all models defending in the combat will get to fight (same round turn order will determine who is first, second, third). Combat on a drifting space hulk is a bloody affair!
Objectives: Vary by which force you’re fielding. Imperium players gain one Victory point for each completed “Demo Charge Placed!” Action that succeeds—there will be a number of spots on the board you’ll need to fight to in order to be able to do these actions. Chaos players gain one Victory point for each completed “System Override!” Action that succeeds, again expect some spots where you’ll need to get to in order to do these. Xenos players gain one Victory point if you eliminate a player from the game by delivering the attack that removes the last of their forces (either via direct casualties or forcing morale losses).
Game Length: The game will last 7 Rounds, or at the GM’s discretion, they will notify the players at the start of a new round that it will be the last.
Prizes: A Space Hulk is sure to have all sorts of ephemera left over which your forces can secure for your side. While some may end up being useless, others may hold great promise. There will be a set of movable objective items on the ship, with prizes for some if they’re held by a player’s forces at the conclusion of the game (but not all—good luck guessing correctly what might be useful, and what is just ancient rubbish). We’ll also have a door prize raffle for all who stick around thru the end of the game as usual.
Well, I think I have finally settled on what my force for “Invasion of Terra Two: The Emperor’s Thru” will be. I had been leaning toward Death Guard (as I do have a start to that force done), but realized from discussion with other players who will be a part of that event that we’ve got a really huge Nurgle presence already ready to assault the walls. So rather than double-up things, I wanted to spread out a bit more. I had known that I wanted to add a Khorne contingent to my army list, as there was much talk of a Host of Bloodthirsters assaulting the Throne room. So I’ve been going crazy on the Khorne side of things. Yet I didn’t want just daemons, as while I’ll have at least some hordes of troops with the daemons I also wanted to have lines of warriors and rows of siege tanks to break down the walls (envisioning those sorts of battles you see in the art of just lines of war).
So to that end, I thought about what 40k Chaos Legions are not represented in our local meta, but still worked with the Daemon forces that I’ve developed–as I’ve got a lot of Nurgle and the growing Khorne. We have Death Guard, Black Legion, World Eaters, and Thousand Sons covered, plus a whole lot of Slaanesh and Tzeentch daemons. So that led me to thinking about some of the groups that could cover all chaos forces: Word Bearers, Iron Warriors, Alpha Legion, and Night Lords. I’m not keen on the Iron Warriors look, and gave some tries at Word Bearer armor, but finally found a tutorial on Night Lords that I absolutely loved. After a few practice models turned out well, I committed, and it’s the cursed sons of Conrad Kurze for me. To pair with Khorne, as they’re the 8th Legion (very auspicious), and even more than that, I’m thinking they’ll be the 8th Company. There’s very little fluff on the 8th Company, just a picture of a Contemptor Dread in a Forge World Horus Heresy book with just a bit of info about the 8th company. (Reference: https://wh40k.lexicanum.com/wiki/Reeve ). The dread houses a former Company Commander, and the company name is The Circle of Inclemency. Which sounds utterly delightful. So I’m going to go with that.
Khorne– The Gathering of Eight
The one part I know I want to do is finally get all the Khorne forces I’ve got completed, as there was much talk of the Host of Bloodthirsters assaulting the Throne room in our big game this Fall. So I’ve started up on a Khorne kick again alongside the Night Lords. I’ve got Skarbrand done, and three assembled Bloodthirsters (plus three in box waiting to be built, hah). But to really place them down in a meaningful way that means surrounding them with smaller Khorne forces. I’m really trying to do the “boys over toys” approach to things, as that’s what makes big games look really epic: huge lines of troops advancing on positions, with key bigger pieces amidst them.
So here’s the Khornate Progress thus far:
All told I’m pretty pleased with all the painting progress I got in on Khorne stuff. It makes a fun balance to the Night Lords (see below).
A big part of me getting excited about the Night Lords (over Word Bearers, which I also painted some test models for, and would have fit my Daemon army well), was that I found a paint scheme that I really liked. I tried a first Night Lord with a flat color paint scheme, and while it was okay, I didn’t love it. Then I found a great metallic blue tutorial for Night Lords from Kabin Miniatures (check it out here: https://youtu.be/nFJJTCEMyQY ). I gave it a try, with some of my own color tricks for the reds and leathers, and really loved how it came together. Particularly with my lava base scheme. So with some hunting around the fluff, The Night Lords 8th Legion–The Circle of Inclemency–has begun. I’ve painted more Night Lords points this month than anything else combined all year (and honestly all pandemic). Which shows me something.
Crusade – Charadon: Book of Rust
Our local game store, Drawbridge Games, is running a Crusade campaign, leveraging the Charadon: Book of Rust rules. I managed to get my first game in against Matt’s Adeptus Sororitas Sisters of Battle force. It was a good game, and I managed to keep it close until the last of my units were wiped out by his firepower. Those battlesuit sisters pack a punch. A couple of shots from the game are below.
Finally–and quickly–I am still slowly but surely adding to my Marvel Crisis Protocol options. I finished Rocket Raccoon last month, so that meant this month I surely needed to add Groot to the completed/painted side of my pile of shame.
This one is mostly just a painting update. I added a few things to my Death Guard Army, which has been a fair amount of fun to balance the Necron madness. Given that we are long-term planning for an Invasion of Terra 2 scenario in the Fall, I’m definitely putting energy into all things Chaos right now. And that meant expanding the Death Guard a bit more currently. There’s a ton of Death Guard in our local group, so it’s perhaps not ideal to be adding there for purposes of the grand invasion in the fall, but felt good to be painting things!
So that’s a fair bit more of Death Guard ready to go. Got a few games in with them alongside some of the Necron games I got in. Has been really good to get back into gaming. Definitely lights the fires of the hobby!
Painted up Rocket Raccoon. I’m pretty pleased with his suit (did the Avengers Endgame white panels with red) and his gun, maybe less so his fur. But glad he’s done, and got in two games with him on the table–where he certainly did work.
So I have been definitely slacking on my posting to this site, but at least 2021 has been a turn-around in my painting and hobby progress. As things moved toward vaccine and gaming in person, I’ve found a huge drive to get things painted and going for hobby connections again. To keep things simple and short, I’ve swerved away from some of the Tau I was working on at the start of the year, and I’ve been building Necrons (while still keeping my larger Chaos forces of Death Guard and Nurgle+Khorne deamons in view). We’ve started the Beyond the Veil crusade at my local gaming store Drawbridge Games, which has been a great motivator for painting. I’ve already gone beyond 50 Power Level in what I have painted for the army, and have more in my to-do pile waiting.
This post will recap all the painting progress so far in 2021, and get things back on track for more regular updates.
I’m going to just write out the big list of what I’ve done thus far, and I’ll include some photos of what I’ve done (as much as I can find).
Tau: Broadside with Missiles (5), Five Firewarriors (2), Five Pathfinders (3), Cadre Fireblade (3)
Necrons: Royal Warden (4), Canoptek Reanimator (6), Canoptek Reanimator (6), C’tan Deceiver (18), 6 Scarab Swarms (4), Triarch Stalker with Heat Ray (7), Triarch Stalker with Twin Gauss (7), Overlord (6), 10 Warriors (6), 10 Immortals with Tesla (8), and 10 Flayed Ones (6)
Marvel Crisis Protocol: Green Goblin, Toad, Black Dwarf
So what is happening with my hobby aims going forward? After that huge dump of pictures (hah)? Well I’m still hoping to hit 365 points of painted Warhammer 40k models. Trying to be okay with mixing progress toward two different armies (Chaos and Necrons) rather than just painting the one to exclusion of all others. I’m also definitely going to build a board that I can use for both Marvel Crisis Protocol and for Necromunda (exploring a mix of the latter using some Cthulhu Death May Die and DUST 47 models)–a Morlock Sewer Tunnels build. And the over-arching goal is to do a really huge Invasion of Terra event at Drawbridge in the early Fall (I’ll likely be one of the Chaos warlords for that endeavor). While I’ve got a lot of work lined up for the summer with new roles, I’m also really going to take time to put hobby progress in. So stay tuned for more tailored updates–hoping to get back to telling the tales of my battles, particularly the Necrons and Chaos Crusades I mess with. Tau might be more on the back-burner, but I’ll certainly hang on to them. Well, likely will hang on to them. Maybe. It wouldn’t be me if an army was in danger of being sold off hah.
So this event was first developed back in May 2020, when it seemed like the Pandemic would be done in early summer. How wrong we were on timings of getting back to in-person event gaming. Well, one year later almost to the day it looks like vaccines are wide-spread enough that we can make the event happen. So it’s on for Thursday, June 3rd, 2021.
This will be the first big Thursday night event that we host when we’re feeling it’s safe enough for us to gather and game. But we wanted to announce it now so that people can 1) get their Knight class model if you don’t have one yet (Enrico from Drawbridge has a few, and can order others as sought), and 2) get it painted.
Knight Night / Fight Night will be a royal rumble style event held at Drawbridge Games, where Knights of all shapes and sizes (and also Dreadnoughts and a few other related types) will be able to climb into the ring and try and see who can make it to the end.
Knight Night rules:
All players will be dealt a playing card (deck of 52) that will determine order of entry to the ring (the battlefield), and that order will be recorded and cards returned. The lowest 2 cards (numbers first, with suit order high-to-low in reverse-alpha to break numerical ties, so Spades > Hearts > Diamonds > Clubs, and Aces high) start in the ring. After each round, the next two are added to the ring (making their grand entrances with entrance music). Every round of combat all participants in the ring are dealt a playing card, and play turns will run in that order. The goal is to be the last model standing–knocking all of other competitors “out of the ring”. A few special rules help you do this, and stay in the fight.
“Recover In the Corner” action: Declare at the start of your turn. Roll 1d6 and recover that many wounds. Can move (including advancing) but cannot fire any weapons, charge, or make any melee attacks until the start of its next turn.
“Reroll Chip”: Every player gets one reroll chip. Everyone who put up a promo (posted on the Drawbridge event page, see below) gets a second reroll chip. The player with the best promo (judged by Enrico) gets a third reroll chip. Reroll chips can be exchanged or traded as you wish during the game with other players. They can be spent to reroll any one d6 roll (including the “Out of the Ring” table or the result of a “Recover in the Corner” action). They can also be spent to get rid of the card you’re dealt at any point for turn order, and be dealt a new random card from the deck. Note that no one will have CP’s to keep things simple, this is a sort of replacement for that.
“Out of the Ring” chart: Whenever a model is reduced to 0 wounds, they immediately must roll on the following chart (any model rules that might trigger on “when reduced to zero wounds” such as exploding are ignored). Conceptually a Battle Royale is about throwing your opponent out of the ring and their feet hitting the ground (indicating they’re out). While we don’t have an actual ring to be thrown out of, these are the results when the participants take those devastating finishing attacks.
1 “I’ll get you back”
Both feet hit the ground and this model loses. However, they’re not quite ready to accept that. They immediately get a single turn of shooting to try and take an opponent with them (using lowest profile if applicable), and then are removed from the board.
2 “Ouch, he’ll feel that one”
Both feet hit the ground and this model loses. It is removed from the board.
3 “Thats a tough break, J.R.”
Both feet hit the ground and this model loses. It is removed from the board.
4 “Hanging on the ropes”
The Knight hangs on, just barely. It is restored to 1 remaining wound, and cannot be targeted any further this round until it acts or until the start of the next round if it has already acted this round.
5 “Push thru the pain”
This model grits its teeth and keeps on fighting. Immediately roll a d6 and restore that many wounds to the model. This model cannot be targeted/damaged any further during the current opponent’s activation.
6 “You just made me angry”
This model channels the punishment into newfound strength. Immediately restore the model to the high value remaining wounds on its middle tier on its damage chart (or to 6 wounds if it does not have a damage chart). This model cannot be targeted/damaged any further during the current opponent’s activation.
Painting Requirements: All models participating in Knight Night must be painted to a tabletop standard and based. Part of this hobby is, well, the hobby, so I want to encourage people to paint and get models finished for events. There will be a prize for best painted entrant.
Knight Night options:
Knight Options: Proper Knights have to fight solo in the ring, and players can choose any non-character Knight from the Imperial Knights or Chaos Knights codex with gear allowable from the data sheet (no relics). None of the rules for households or dreadblades or infernal/iconoclast or anything like that will be applied, and no warlord traits or upgrades that aren’t part of that basic entry for the Knight.
Smaller Models: Sometimes Tag Teams participate in the challenge of a Royal Rumble as well, and we want to allow some people who don’t have one of the big Knight-class models for their faction to still participate in the Rumble. So you can field two of the following instead of one Knight. Know that some of these might not be equivalent in points, but hey… jobbers exist for a reason, and the crowd does cheer for underdogs right? Again, no named character versions of these. They both go at the same time on your turn, but can take separate actions (e.g. one can use the “Recover in the Corner” action while the other acts normally).
2 Armigers or War Dogs (type can be mixed)
2 Imperial Dreadnoughts or Chaos Hellbrutes (no Chapter or Legion special rules, Dread types can be mixed)
2 Penitent Engines
When is a Knight not a Knight: We’re not able to allow in every Xenos and Chaos faction, but applications to field other types are allowable if they’re comparable in stature to a Knight (note they may not be comparable in points).
Lord of Skulls
That said, you know you want to field a Chaos Knight. Give in. Paint one up.
What about my special rules?
Instead of the normal faction or chapter or household rules (or warlord or relic or detachment or…), instead you get to pick one of the following Wrestling Roles or Tropes. Everyone knows that what makes good rumbles is the storylines, so pick your role, get your benefits, and cut that promo.
Wrestling Role / Trope
Start the battle as a good guy, audience favorite. The crowd’s cheering spurs them on. As such, at the end of each of their activations, rolls a d6. On a 4+ they regain one lost wound. They can make a Heel turn during their activation if they wish (they have to turn on an another Knight while it’s down, or cut a nasty promo, etc.). If they do so, they they get the Heel ability which replaces their Babyface ability for the rest of the game (cannot subsequently change again).
Can only be taken by a pair from the smaller models list. You cannot win. However, the second of your two models can continue to fight on after being reduced to zero wounds. Jobbers only get removed when the story calls for it, so you can continue playing and wreaking havoc until such time as the field narrows to the exciting final 2, 3, or 4 (depending on round). Enrico will inform you when your Jobber then takes the fall and you’re pulled.
Gain an extra reroll chip at the start of the game. If taken for a pair from the smaller models list, gain two extra reroll chips.
Can only be taken by one of the Xenos options (Eldar, Tau, Orks). You’re playing up your Xenos status in front of the crowd, and they’re booing like crazy. You gain one bonus reroll chip each time you reduce a babyface, an underdog, a Giant, or a Heel to zero wounds for the first time.
You can spend one of your reroll chips to immediately negate any opponent’s reroll chip usage. They can make a Face turn during their activation if they wish (jump in to help a Knight that is being ganged up on or cut a positive promo, etc.). If they do so, they they get the Babyface ability which replaces their Heel ability for the rest of the game (cannot subsequently change again).
The Mordian Screwjob
Once, and only once, during the event you can choose the result of any player’s out of the ring roll rather than them rolling. Be careful, the fans can get pretty angry at this one.
Make sure you insult the city in which you’re fighting. You come out of the gates strong. On your first turn on the table you cannot be targeted until you’ve acted, and you get a +1 to all hit rolls for that first activation of the game.
Can only be taken by a Knight with carapace mounted weaponry or the Lord of Skulls. You’re a towering presence, which slows you a bit–but you hit hard and are hard to take down. You can apply a +1 to any of your “Out of the Ring” rolls after rolling them. However, you get dealt two cards each round and take the higher to represent your slow speed.
The Ricky Morton
You know your job is to take a beating. So take a beating you shall. You go last in every round, but you get the Feel No Pain (6+) rule.
The others might fight fair, you brought a chair. Notify the tourney organizers in advance if you’re doing this one. If you have a folding chair (or ladder or table) modeled at the size of your Knight model, you can use them in battle as an additional one-shot weapon. Not gonna reveal yet how devastating the chair is, as we need to see the finished product. But the better it looks, the better it’ll be.
Lucha Libre Tag Team
Can only be taken by a pair from the smaller models list. While you may not be big yourself, you use your acrobatic skills to run circles around the largest foes. Opponent Knights with Carapace weapons (and the Lord of Skulls) suffer a -1 to hit the models in your team, and if you reduce one of those types of models (carapace weapons or Lord of Skulls) to 0 wounds with one of your attacks they get a -2 modifier on their Out of Ring roll. If you have painted your pair with matching Luchador masks on their “heads” (or otherwise a clear luchador theme) you get a bonus reroll chip for the effort too.
Charlie Brown from Outta Town
Okay, so you play Tyranids or Necrons and you’re not allowed at this match. Well, come in a mysterious costume and wrestle under an assumed name. This one is for the converters only: if you do up a Tyranid monstrosity with assimilated Knight parts, a genestealer cult looted Knight, or a Necron creation that matches the look and weaponry of a Knight, then I suppose we would reward your creativity. They must be modeled appropriately (show us pics in advance) to “count” as an Imperial Knight. If so, we’ll let you field with with the rules of an Imperial Knight.
Yes, promo. Players are encouraged to make a promo and share it in advance of the main event. Think of the pilot of the Knights as their manager, and cut a promo about how your Knight is gonna triumph in the event. You can write it on the facebook page by starting the post with [Knight Night Promo] in brackets so we know what it is. Be sure to include a picture of your painted Knight (or tag team or knight equivalent). And if you’re really feeling it, feel free to record a video promo version. Be as creative as you wish. It’s not required, but you do get bonus reroll chips if you try something (and the best gets even more bonus reroll chips). So give it a go!
It’s2021, and the pandemic continues having an effect on painting motivation. I (along with my friends Colton and Ryan) am trying a new mode of getting hobby progress going. We’re all working on our own Tau forces, with the idea of a larger Tau vs. something narrative game when we can start gaming in person again this year. Thus: the Drawbridge Gulf Expansion. I hope others enjoy joining us on our painting and hobby journey!
++++++++++Incoming Data Network Connection++++++++++++
Greetings T’au settlers and their Gue’vesa assistants, as well as the native Gue’la, Tarellians, and Laer Refugees of the Drawbridge Gulf cluster of planets. Although the region of space that the trio of planets you share is relatively distant from other celestial bodies, know that you all are within the comforting embrace of the Greater Good. We’ve already connected with some of you, and know that others will soon learn of what our Empire brings in good fortune and prosperity.
It has come to the attention of our Water Caste that the Drawbridge Gulf is likely to be a site of conflict, as a number of species have taken an interest in the particular advantages of your important location. As such, the two Cadres that have been dispatched to the planet Trzy are to be supplemented. For your convenience, pictoral records of the cadre assets that already exist planetside is provided below. These assets are there to protect you, and assist in defending against those that would remove you from the protection of the Greater Good.
In addition, further reinforcements to those Cadres, as well as a third Cadre, are already on their way to the Planet Trzy, as well as her sister planets in the cluster: the massive Planet Jeden, the fractured remains of Planet Dra, and the further orbiting Planetoid Cztery. As these supporting Cadre elements are updated–they are currently being mustered and their wargear is in production–we will indicate their arrival.
Cadre Or’es Kau’ui forms the central response team in the Drawbridge gulf, and as such their present strong numbers will be bolstered in ways that can no doubt bring more joy and plenty to you, the varied races inhabiting the Drawbridge Gulf.
This new Cadre, still classified, is a highly experimental heavy-response Cadre. Know that every missile they bear is primed to strike only those who would delay or circumvent the Greater Good that you–as residents of these planets–now are party to.
Further Cadre operations will be revealed forward, but have no doubt that these Tau assets are here for you. Those of you on the Planet Trzy can approach the local Gue’vesa recruitment offices to learn more about the opportunities offered. And those of you receiving this message who have not yet been connected to us, know that you are welcome too. Soon enough our Manta dropships will be reaching your planets as well, and automated flyer distribution drones will distribute more of the good news of the Tau empire.
So much over the past couple of months in terms of painting, I wanted to give just the dump update of that. While some of it was for my Chaos forces, a lot was new Tau models to bring into my force (and finishing up two older ones that needed the finishing touches to be complete). Plus I also managed a Marvel Crisis Protocol character in September! Huzzah.
I’m still hoping to make my painting threat for the year: 366 points of 40k painted, and 25 Marvel Crisis Protocol figures. Will be a busy end of the year, but I’m hopeful. Looks like in-person gaming might finally be coming back too, which with safety precaution I’m optimistic about. And will certainly drive the painting progress.
A whole lot of stuff to add in. While I finished up some characters, I’m most pleased with my Stealth Teams and Ghostkeel and their cloaking technology. It’s fun to paint them as if they’re using it, and phasing thru it in fun ways. I’ve got another two Ghostkeels and at least one more set of Stealth Suits ahead of me too.
Side view really shows the cloaking technology best on the Ghostkeel.
Front View is much more bland, as it should be technically. “Nothing to see here”. Hah.
A similar look for my Stealth Suits, and added a pair of Shield Drones to them. I’ll want to beef up these squads as I go forward, but good to have the leader of each of them with the Markerlight already ready.
Here’s a close-up of one of the Stealth Suits. It’s definitely fun to figure out where to put the cloaking technology line, and the blue looks really good I think.
Also added a Commander in XV85 armor (had been in progress for a long time, finally got finished up).
And Shas’o R’alai as well. Had him for even longer, just needing to finish some highlights to make him really work.
Finally added some Smart Missile Turrets so that my Fire Warriors could choose more hidden spots and still have something to add to fights.
I am definitely going to change up my drones, likely give them bases that look like others (so I can magnetize them). But this was a really big start to getting a much more sizable Tau force added to what I had already completed. See here for more Tau goodness: https://chalkboardwar.com/2020/09/09/a-return-is-greater-good/
My combined Nurgle and Khorne Chaos Lord in Terminator Armor has been posted here already in my fluff for that combined crusade. But he also should be counted toward my painting progress so here he is again.
Also finished up a Chaos Knight Tyrant. This model was a ton of fun to paint, and I really enjoyed working on it. Was quite pleased with how it came together. Will be a while before I field it no doubt, but still good to get done.
Marvel Crisis Protocol
Black Widow in an alternate color scheme of my own devising. I don’t plan on using her in the game, so she was an odd stumbling block for completion. Been sitting on my paint table since literally February. Glad she’s done. On to the Green Goblin!
So while I’m totally prepping a 40k combined Death Guard and Chaos Daemons force for Crusades, I also had a flash of wanting to play a slightly different army for a Crusade as well now that 9th edition is starting. And thus, thought it was time to return to my Tau.
I at least have some painted models to show off at the start for once–such as these two civilians (a doctor and a dock worker) that I painted up for story mission involvement. There was the real chance I’d lose the army amid the turbulence of the three years (they even were up for consignment at my local gaming store for a while), but like the patient hunting tactic of kauyon, the Tau have been waiting for their return even when away.
I’ll start with the force I built for Shadow War Armageddon, which was 3 years ago now when I did them. Just a team of Tau Pathfinders:
They have mohawks clearly because we were wishing for Necromunda at the time, saying Shadow War Armageddon felt similar. Hence the decision to do a squad with that motif.
The larger force they were added to is below, just a simple starter patrol that I had developed for some narrative games of 40k with my buddy Rico:
I still really am pleased with how smooth this look is. And I took notes on the paints I used then so I am back to replicating it today and looks the exact same.
These forces were featured in three of my favorite games of 40k I’ve ever played:
And dunno, something just feels good about returning to them. I’ve added a couple more pieces to this army which I’ll share in their own post (retouching and painting a few that were in half progress to being added to this set). And picked up some more, so I can run both the Chaos and the Tau Crusades to my interest.
[Summary of personal research notes. Malcolm Blackstone, Ordo Malleus Inquisitor]
At this point I am not sure if Qahr G’azab remembers his own name, let alone whether he understands the fragile tension he seems to represent in the machinations of the Immaterium. I record here what I know of his past and present, in hopes that it lends me strength in purging the galaxy of him and his ills.
From what I can tell, while Qahr G’azab walks among the cursed of the Death Guard, he is not of their Legion. At least not originally. I found records of a Qahr G’azab being elevated from initiate to Legionnaire for the World Eaters, recruited from the human settlement of a distant fringe planet shortly before the World Eaters were recalled to Warmaster Horus’ 63rd fleet for the engagement with the Auretian Technocracy. This was the time when the World Eaters were operating in the fringes. I cannot find out whether Qahr was subject to the technically-prohibited “butcher’s nails” procedure of his Legion at the time. I doubt so due to later moments.
The next time the name Qahr G’azab appears is amid two separate estimations of order of battle, both from Istvaan III. Our World Eaters Qahr G’azab is among those dispatched to the surface along with Angron when he defied Horus’ will and went to wipe out those in his Legion that remained loyal to the Emperor (long may their sacrifice be remembered). While records later in the Heresy get muddled, those early actions auto-scribes were still listing battle actions with care–and thus we know of Qahr’s landing on the planet.
Strangely, the other order of battle record is one of a battle brother of the Death Guard, named Gazab, recalled from the surface of Istvaan and listed as having sustained serious damage on the surface. He is listed by the admitting medicae on the Endurance (Mortarion’s flagship) as having been damaged by the detonation of a dud viral ordinance cluster that the Loyalists must have rigged for their side. That matches a story I extracted at no great difficulty from a captured member of the Death Guard, pried from their mind amid agonizing death throes as their body literally ate itself to prevent it from giving me the information I sought.
As best I can piece it together, this Gazab was a battle brother whose unit had been entirely wiped out, and found by other Death Guard forces–his armor steaming and nearly melted away by the converted ordinance blast. At the time, they had thought that the viral agents were defective in the cluster, so he was only exposed to the acidic vapors designed to eat thru armor to allow infection. All that was left of the armor was an insignia of him being a part of the First Company. This Gazab was delirious and insensate from the damage, and thus was put into a medical coma upon arrival at the Endurance, earmarked for return to the First Company. However, that must have been delayed as Typhon led the chase for the Eisenstein.
Records get much more spotty after this, and I was reliant upon again those imperfect captured memories from the corrupted. By arrival for the Battle of Terra, I get an account of a Gazab getting refit on Typhus’ (Typhon in his newly-daemonic form) ship and joining the assault on the surface–and distinguishing himself amid his Legion. Remember, at this point the Legion had spent their time becalmed in the Warp and fully given over to Nurgle.
Was this Gazab the same Qahr G’azab who had been a World Eater? I believe so. The white of the World Eaters, melted away, would be close to the neutral of the Death Guard. And without the Butcher’s Nails applied, the medical scans would have shown him as no different than any Legionnaire on the Endurance. He was perhaps still even in medical coma when the diseased factors of the warp infiltrated the Endurance and changed the Legion. And finally as horrid and repulsive as the powers of Nurgle are, his notion of “Grandfather” makes an odd room for family. Could he have awakened burdened with plague, and simply not remembered nor cared to remember his past? At the point of corruption, did the Plague Marines of the Death Guard even care about their record keeping amid a Legion so numerous? Everything I have suggests to me that this warrior started as a World Eater, but due to circumstance found a space amid the Death Guard.
Accounts of him amid the Death Guard that I extracted were of a soldier of the line who preferred using two plague knives shaped almost like butchers’ cleavers in lieu of his bolter for many of the battles. The memories are hazy (again extracted at much difficulty from an untrustworthy source), but they are of a taciturn fighter who waded into combat almost instinctually. Proving his capability with Typhus’ Company, he served amid those gifted with Cataphractii Terminator Armor.
At some point Gazab rose in ability to the point he was elevated to leadership himself in Typhus’ twisted hierarchy of post-Heresy operation. Clearly given his own raiding ship to command, we start to see scattered incursions where he was operating on his own to further the First Company’s endeavors in regions. Notably, the attrition rate of his force was perpetually high due to his style of warfare: adding aggression to the stern methodology of the Death Guard’s implacable advances.
The memories I recovered ended with the most notable ones to our purposes, Gazab’s recent history. He had been working with his Putrifiers and Plague Surgeons to better improve the Poxwalkers that continually had to bolster his forces. While every member of the Death Guard now holds a variety of mixed diseases, the chattel infected by him had a tendency to arise with a particular sort of vigor and thirst for blood. Taking samples from his distended gut, they worked to refine and spread it amongst his command forces. This new sickness they called simply “Rage”.
And that’s where my own trail of Gazab starts. I was dispatched to a planet that I had been to once before, a little industrial world called Cetaro. When I had first been there it was because of a wave of Khornate cults that were using bloodsport rituals that appeased the masses in order to reach daemonic tributes. This second visit was because of reports of a blood pathogen disease that turned those exposed into frothing and gnashing ghoul-like remnants of themselves, bent on passing the disease on to others amid violent attack. Early on it had looked like local officials would be overwhelmed by the spread, but they did well to keep it in check (thanks to massive purges of the potentially infected).
Arriving on Cetaro, I found that it was Gazab (hitherto unknown to me) and his small warband behind these actions. More disturbingly, he was apparently utilizing a base that had missed my first sweep of the planet’s taint–some long-lost industrial workshop that had been one of these makeshift shrines to Khorne. In my forces’ assault on his base, they found Gazab at the heart of that foundry, and in a moment of heavy assault he reached for a weapon that apparently had been left on a dias from before. The combat-servitor scans confirmed that the weapon was an axe, branded with the symbol of Khorne. And once his strange tentacled hand clasped the haft of the axe, the rune started to glow with heat. More worrisome for my purposes, it seemed to trigger a warp event that led to a small number of twisted daemons emerging into the space to join the battle against my forces (all I could recover were servitor recordings and the active data logs). The daemons that poured thru were not just Nurgle daemons in their shambling ways, but also a small number of Khornate daemons with their burning weapons.
The puzzlement of this… this conjunction of rage within Gazab, and his positioning between Nurgle and Khorne, is why I worked to learn what I could of his history. The more I see of it, the more I worry. Gazab needs to be stopped. Whatever he is up to–supporting Typhus’ plans, spreading this viral Rage, and striking with the support of two Chaos Gods–seems destined to be a problem. My hope is that this conflict within him tears him apart and sunders his plans, as Khorne and Nurgle oft compete in their machinations. My dread is that his foundling status, the way that both Khorne and Nurgle are entwined within him, makes him a loci of power for broader daemonic power and cooperation. He must be stopped.